Video Game Branding | Crash Of The Titans Announced

READING, ENGLAND (18, May 2007) Sierra Entertainment, a division of Vivendi Games, today announced the upcoming return of everyone’s favorite iconoclastic videogame hero, Crash Bandicoot, in Crash of the Titans – the latest installment of the best-selling Crash Bandicoot videogame franchise. Crash of the Titans is scheduled for release this autumn on the Wii Console, Xbox 360 videogame and entertainment system, PlayStation2 computer entertainment system, the Nintendo DS system, the PSP (PlayStation Portable) system, Game Boy Advance and on mobile phones.

In Crash of the Titans, players will fight a nefarious plot hatched by Crash’s arch nemeses Neo and Nina Cortex to mutate the local creatures into titanic abominations. Using Crash’s legendary mix of outrageous antics and daredevil bravado, players will hijack enemies in order to take control of their actions and use their fearsome powers against all manner of enemies.

“Crash Bandicoot‚ one of the most popular videogame characters of all time ‚ is back and his all-new adventure brings with it more irreverent humor, family-friendly action, a wild cast of characters and amazing new titanic enemies to discover,” said Cindy Cook, chief marketing and strategy officer for Vivendi Games. “Featuring advanced acrobatic combat and incredible co-op multiplayer, Crash of the Titans will be a fun and adventurous title for gamers of all ages.”

Key Features in Crash of the Titans include:

“Jack to Attack!” Control. Play and battle as 15 outrageous, original enemies, including titanic creatures such as Scorporilla, Ratcicle, Magamadon and Shellephant. While in control of a monster in “jacked” mode, players can throw toxic stink bombs, call lightning down from the sky, fire laser beams from their eyes or even impale enemies with a massive scorpion tail. It’s up to you to use all of the creatures’ special abilities to defeat Neo and Nina Cortex.

Hyper-Dynamic Combat. For the first time ever, Crash now has a powerful acrobatic fighting system that includes punches and flying kicks, multiple attacks and special counter moves. Players can power-up skills to unlock new attacks and blazing combos.

Exploration and Adventure. With an amazingly expanded move set, Crash can now interact with his world in totally new ways. Players will be able to wall-run, swing from ropes and flip off springboards. Crash can even toss Aku Aku on the ground to surf, skate, grind and shred.

Wacky Co-Op Action. At any point in the game, a second player can join in the fun and play as Carbon-Crash to help unleash total chaos! In a totally innovative twist to co-op action gaming, Crash can even jack Carbon-Crash (or vice versa) for some hysterical Crash-jacked mayhem.

Crash of the Titans is expected to be available this Autumn at retail stores worldwide on the Wii, Xbox 360, PlayStation 2 system, Nintendo DS, PSP system, and Game Boy Advance. Vivendi Games Mobile is also making Crash of the Titans available for mobile phones throughout Europe and North America. For more information, please visit www.crashbandicoot.com.

About Sierra Entertainment

Sierra Entertainment (www.sierra.com), a division of Vivendi Games, creates and publishes innovative, high-quality interactive entertainment for personal computers, videogame systems and handheld gaming devices. Sierra features a strong portfolio of titles based on original IP and popular licenses from industry-leading content partners. Sierra has four integrated internal studios providing top-notch creative talents, development capabilities across multiple genres and a global perspective: High Moon Studios in San Diego, CA; Massive Entertainment in Malmo, Sweden; Radical Entertainment in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.

Video Game Branding | Interactive Storytelling

A snippet from Will Wright’s keynote at South by Southwest Interactive:

Stories are really based on lot of properties. Language, imagination, but most important for me is empathy, the ability to put ourselves in the shoes of someone else on screen. Actors are emotional avatars. We can inhabit that person and feel what they’re feeling. Film deals with this rich emotional palate because they have actors. Games tend to appeal more to the reptilian brain, the basic instincts of fear and aggression.

But games have a different emotional palate, not that they don’t have an emotional palate. Pride and accomplishment, guilt, these things are felt in games, but are not felt in watching a movie. I once beat the hell out of my creatures in Black & White, I felt terribly guilty. I’ve never felt guilty watching a film.

The circuit in our brain that makes stories appealing to us is empathy. Whereas in games it’s more agency, the fact that I’m causing what’s going on on the screen. Movie: What’s going to happen next. Games: Can I accomplish this?

I’d definitely recommend you read the whole thing if you’re interested in the future of gaming.

Theme Park Branding | Discovery Kingdom

Now that the dust settled, I’d like to add my own thoughts to the recent debate over the rebranding of Six Flags Marine World.  I have to confess I’ve only been there once (long ago), and I frankly can’t remember much about the experience. That said (and knowing they’re in a tough spot financially), I believe they’re headed in the wrong direction.

Like many in the theme park industry, Six Flags is breaking the cardinal rule of positioning — don’t try to be all things to all people.  The newly-rebranded park already faces stiff competition from its equally generic cross-town rival, Paramount’s Great America, and it will never “own” the words “discovery” or ”kingdom” in the minds of theme park-goers (SeaWorld and Disney got there first).

What should they do now? My blue sky thinking is to divide the park in two.

The first park (which would keep the “Discovery Kingdom” name until it can be gracefully changed) should focus on the natural and prehistory of California, including the conservation of our many endangered species and habitats, a ride-based exploration of California’s wonderful Ice Age past (lions, and tigers, and bears! Oh my!), and an authentic celebration of our rich Native American heritage.

The second park should focus on being a microcosm of the Bay Area experience, including thrill rides based upon the Barbary Coast, the Gold Rush, the redwood logging empires, Chinatown, North Beach, etc.

Add a shopping street, a live entertainment venue, and potential partnerships with Lucasfilm and the Monterey Bay Aquarium, and you’ve got yourself a three-day destination brand that should appeal to visitors and locals alike.

Easy to do? No.  But it’s better than being a perennial me-too, also-ran in an already-crowded industry.

Character Naming | Anthony Horowitz

I’m a fan of British television (which may not be so surprising given my name). I’ve been using the Netflix account my son brought home (among many other things) from The Tyra Banks Show to catch up on several highly-rated series I’ve managed to miss. The latest of these is Foyle’s War, a truly excellent whodunit set in WWII England.

After I’d enjoyed the first episode (The German Wife), I decided to watch the included interview with the show’s creator, Anthony Horowitz.  I was plased to hear him spend quite a bit of time talking about two of my own specialties, title development and character naming. Here’s the relevant bits (from an unoffical transcript I found on the Web):

Interviewer: So how did you come up with the name Christopher Foyle?

Anthony Horowitz: Ahh, well, that was of course, … that was, … that’s always a difficult thing to do: to get the title right! When we pitched it, it was called “The Blitz Detective”. I’m very glad we dropped that although I knew at the time it was only a working title, ahh, … and I knew it was going to be “somebody’s War” because you talked about “How was your war?”, you know, something one says about the 40’s, you know, “How was your war?”, and it seemed to me that there was a sort of a slight double play there, that Foyle’s war, this person’s war, was his own personal war which in this case is the war against crime as much as anything else. As to the name Foyle himself: I was doing a lot of research, always buying books, and I nearly always buy my books at Foyle’s, the famous book shop in London and it sort of hit me one day that that was the perfect name for the detective as I was getting the job, there it was in front of me! If you’ve ever been to Foyle’s, what’s delightful about the shop, it is a very 1940’s shop and of course it was owned by Christina Foyle (hence Christopher) who is one feels a sort of a Lady of Letters of the 40’s particularly, and it is still. I mean, they’ve now modernized the bottom floor but if you go through and up the stairs you suddenly find yourself back in time, and so it was just a sort of an obvious thing. And then of course there is a little added extra which is that he foils crime. I mean, that’s very subconsciously…, … I mean, it’s not intentional, but that to me was quite a nice little added thing to it, and so Foyle’s War it was!

Interviewer: That’s nice! Are names very important to your characters? I mean, are they an integral part of the character when you’re working out what they’re going to be?

Anthony Horowitz: Yes, I mean, I’ve always belonged to the sort of Charles Dickens school of names which is that the first thing a character …, … first thing that you know about a character is the character’s name. And therefore, giving the character a certain sort of name will tell you something about that character. And you have to be careful about what not to go into like a Dickensian sort of Wackford Squizz (?) type names which wouldn’t work in a modern drama. But even so, yes, names are very important, and in this one, you know, for Christian names obviously one is using a lot of 1940’s names. You’re into sort of, … into sort of Howards and Alans and Stanleys and Arthurs. Those sort of names which are sort of redolent for 1940 immediately. And then you know, I … , …for the curator, … the art curator who was in there, I always quite liked, in the fourth episode, “Austin Carmichael”. Somehow you just know that a guy called Austin Carmichael is going to be a creepy antique dealer! And it’s rather nice that the actor, Anton Lesser doesn’t actually play it too Austin Carmichael-ish, you know? He pulls back and makes the guy real.

You know, Guy Spencer, in the second episode, I think that’s a good name for a fascist character. I don’t quite know why …, …Guy is …, … Guy and Spencer are so English, both of them. And yet somehow both together …! I just know I’m not going to like this guy. So, yes, names are important and I spent a lot of time thinking about them.

When I have a chance, I’ll share my own thoughts on the subject.

Movie Marketing | The Worst Of The 1980s

The St. Petersburg Times’ award-winning nostalgia blog, Stuck in the ’80s, recently graced us with their picks for the worst movies of the “Me Decade.” Their top ten?

  • Absolute Beginners — “Welcome to the world of your dreams!”
  • Yentl — “Nothing’s Impossible.”
  • Cobra — “Crime is the disease. Meet the Cure.”
  • Heartbeeps — “Be on the lookout for this gang of misfit robots.”
  • The Pirate Movie — “Buckle Your Swash and Jolly Your Roger for the Funniest Rock ‘N Rollickin’ Adventure Ever!”
  • Defcon-4
  • Rhinestone — “A rip roaring, hard lovin’ comedy hit with wonderful new songs by Dolly Parton.”
  • Ishtar
  • Over The Top — “Some fight for money… Some fight for glory… He’s fighting for his son’s love.”

And the “winner” is…

  • Gymkata — “The skill of gymnastics, the kill of karate.”

You’ll forgive me if don’t rent these to see if I agree or not!

Movie Marketing | Buyer Beware

Mediabistro.com contributor Susan Self pulls back the curtain to reveal the secrets to promoting a really bad DVD. Her first trick of the trade? Revise history!

Since DVD’s are an incredibly lucrative product, the studios will buy up cheaply-priced, understandably forgotten films from the 80’s and 90s and dump them back on the market under assumed names. These box office bombs are ‘refreshed’ with a new title, a new tagline, and most important, new box designs. It doesn’t matter what the movie is really about — starving orphans in Bombay, the vanishing rainforest — the default low-budget indie film box art remains the same: boobs and a gun.

It’s not pretty, but it is Hollywood.

TV Network Branding | Chiller

According to Variety, NBC Universal is set to launch a new digital cable network (a cabler, in Variety-speak) devoted to horror-themed programming. Dubbed Chiller, the new channel will be headed by Dan Harrison (who also oversees the Sleuth mystery channel) and will feature such properties as Alfred Hitchcock Presents, Tales From The Crypt, The Shining, and Psycho.

I like the name. A “chiller” is of course to horror what a “thriller” is to action-suspense; they’re both good old-fashioned Hollywood slang for the thrills and chills genres. It’s nice to see the networks finally moving away from the descriptive (CNN, TNN, The Movie Channel, The History Channel, and so on) and towards the evocative (Spike, Sleuth, etc.); evocative names usually make for much stronger brands.

Movie Titles | The Best Ever

I missed The Boston Globe round-up of the best movie titles ever.  If you did too, they chose:

I think by and large they’re confusing Most Unusual with Best, but I admire the effort!

Movie Titles | Deja Vu

While we’re on the subject of movie titles, Variety has a short piece (subtitled Unoriginal Sins) on the striking similarities among the names of many of this year’s Oscar contenders. Citing such sets as The Good Shepherd, The Good German, and A Good Year, the author concludes:

This won’t come as a big shock to most here, but it seems like the titles of theatrical releases have been focus-grouped to the point of insanity — and the only variety in the room is the publication you’re reading right now.

He exaggerates, but there’s still nothing like an original, evocative title to draw an audience in. I especially like his suggested name for the sequel to Denzel Washington’s Deja Vu — Deja  Vu 2: Deja Vu!